The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.
BackgroundAs the digital era continues to reshape the workforce, the ability to code has become increasingly crucial for professionals in fields ranging from software development to data analysis and recognizing the growing significance of coding skills, it is imperative for Vocational Education and Training (VET) institutions to adapt and equip students with these competencies to meet the demands of the modern job market.
Despite the clear importance of computing skills, VET schools currently fall short in providing comprehensive training in this area and this is becoming even more true and challenging with the disruptive effect that Artificial Intelligence pervasive spreading is having on everyday life and on businesses.
Moreover soft skills, such as critical thinking, problem-solving, and strategic planning, are highly sought after by employers and the wider job market.
These skills transcend specific job roles and are crucial for adapting to the dynamic nature of the contemporary workplace. Also teamwork, communication, and adaptability are essential aspects and VET school preparation of students should be able to mirroring the collaborative environments prevalent in many professional settings.
The ChessAIthon Consortium is convinced that to address a yet unexplored challenge a strongly unconventional approach is needed and believes that addressing the educational gaps highlighted above can be achieved through the integration of chess logic into the lessons and curricula.
Chess, a game renowned for its emphasis on strategy, problem-solving, and critical thinking, serves indeed as a powerful tool for developing both soft skills and foundational knowledge necessary for using coding and AI in a more aware logic making it an ideal complement to traditional programming VET education.
AimsThe general objective of the project is to exploit the full potential of Chess based learning methodologies, learning and teaching scenario to enhance and developing VET students key soft skills and competencies that are most wanted by companies and introduce them to the Artificial Intelligence and Data analysis principles.
The specific objectives are:
Target GroupsThe target groups involved in the project are:
Activities The ChessAiThon project involves the school communities in:
The ChessAIThon involves VET schools communities in a common effort for:
Results The ChessAIThon project provides VET Schools with: