The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.

News


26-09-2026

3rd Partners Meeting

Representatives of all the project partners institutions participated in the meeting Dugo Selo (HR) on 26 September 2026. During the meeting following the piloting activities, the results and impact of the Methodology were discussed. Full planning of WP 3 activities was discussed and agreed upon, with a focus on the creation of Chess Bases learning scenarios and related Lesson Plans. Dates for the ChessAiThon international competition were also agreed upon.


30-07-2026

Online meeting to refine the strategy

Representatives of all the project partners institutions participated in the online meeting during which they checked the Methodology status as from piloting activities and discussed the AI based platform for playing Chess use to be finalised in Dugo Selo (HR) during the second meeting in presence.


30-06-2026

Translating and piloting

The operational methodology is being translated in all languages of the project partners so to be ready for the piloting activities with which VET teachers and trainers will start making use of the output and test its potential application in everyday lessons. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.


30-05-2026

The Methodology is now on the Board

The operational methodology to support vocational education and training (VET) teachers in developing transversal skills and artificial intelligence (AI) foundations with their students through chess logic and problem-solving challenges is now available. Chess can now start to act as a “cognitive laboratory” in which structured reasoning, anticipation of consequences, decision-making under constraints and reflection on mistakes arise naturally allowing for an integrated approach to critical thinking, planning, self-regulation and collaboration. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.


30-04-2026

ChessAiThon is becoming Social

Project partners are making use of Social network to inform about the ChessAiThon project results and achievements. Evidences of this effort can be easily accessed from the Social Media section https://chessaithon.pixel-online.org/social-media.php


30-03-2026

2nd Meeting held in Firenze

Representatives of all the project partners institutions participated in the meeting Florence (IT) on 26 - 27 March 2026. During the meeting the contents of the Methodology addressed to VET trainers to guide themin making full use of Chess with VET students were peer reviewed. A full presentation of the AI based platform for playing Chess was also delivered and discussed.


01-01-2026

ChessAiThon is adding pieces to its Network!

The ChessAiThon Newtwork is growing fast. Project partners are involving associated partners. Check at https://chessaithon.pixel-online.org/associated-partners.php the institutions that already expressed their interest in the project and their intention to contribute to its success. If you are interested to join please get in contact with us: Check at https://chessaithon.pixel-online.org/contacts.php.


01-12-2025

Spreading information about ChessAiThon

Project partners are creating connections with other portals, publishing articles and web articles in order to spread information about the ChessAiThon project. Evidences of this effort can be easily accessed from the Press & Media section https://chessaithon.pixel-online.org/press-reviews.php


01-11-2025

First Meeting - Online

The kick-off partners' meeting of the ChessAiThon project took place online. All partners participated in the meeting, and the main discussed topics were:

  • Presentation of the Project
  • Presentation of the activities and related indicators for WP2 - Methodology
  • Approval of the templates for the production of the contents of the Methodology chapters
  • Discussion and approval of the Quality Plan
  • Presentation of the Dissemination and Valorisation Strategy
More information available at: https://chessaithon.pixel-online.org/meeting.php


01-10-2025

The ChessAiThon project makes the first move

ChessAiThon project is starting today! The project funded, by the European Commission through the Spanish National Agency for the Erasmus+ Programme officially started on the first of October 2025 and will last two years. The project aims to:

  • Support VET teachers in implementing the most innovative teaching solutions based on the use of universal language of Chess for developing VET student preparation to face the job market challenges and expectations by acquiring soft skills such critical and lateral thinking, problem solving, creativity, teamwork, communication, and adaptability while also consolidating key competencies in using coding and AI.
  • Provide VET teachers and students with Chess based effective, structured and curriculum-relevant training solutions in order to motivate students and develop their soft skills and combine this with imparting fundamental concepts of AI. The strategic depth and complexity inherent in chess create a fertile ground for introducing learners to the core tenets of AI, such as pattern recognition, decision-making algorithms, and strategic planning.
  • Engage students in a transnational learning by doing experience through which they will be challenged in both the aspect of solving and evaluating real chess scenarios and that of training an AI or analyzing data with the explicit aim of fostering group work, lateral thinking and creativity.