The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.
Representatives of all the project partners institutions participated in the meeting Dugo Selo (HR) on 26 September 2026. During the meeting following the piloting activities, the results and impact of the Methodology were discussed. Full planning of WP 3 activities was discussed and agreed upon, with a focus on the creation of Chess Bases learning scenarios and related Lesson Plans. Dates for the ChessAiThon international competition were also agreed upon.
Representatives of all the project partners institutions participated in the online meeting during which they checked the Methodology status as from piloting activities and discussed the AI based platform for playing Chess use to be finalised in Dugo Selo (HR) during the second meeting in presence.
The operational methodology is being translated in all languages of the project partners so to be ready for the piloting activities with which VET teachers and trainers will start making use of the output and test its potential application in everyday lessons. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.
The operational methodology to support vocational education and training (VET) teachers in developing transversal skills and artificial intelligence (AI) foundations with their students through chess logic and problem-solving challenges is now available. Chess can now start to act as a “cognitive laboratory” in which structured reasoning, anticipation of consequences, decision-making under constraints and reflection on mistakes arise naturally allowing for an integrated approach to critical thinking, planning, self-regulation and collaboration. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.
Project partners are making use of Social network to inform about the ChessAiThon project results and achievements. Evidences of this effort can be easily accessed from the Social Media section https://chessaithon.pixel-online.org/social-media.php
Representatives of all the project partners institutions participated in the meeting Florence (IT) on 26 - 27 March 2026. During the meeting the contents of the Methodology addressed to VET trainers to guide themin making full use of Chess with VET students were peer reviewed. A full presentation of the AI based platform for playing Chess was also delivered and discussed.
The ChessAiThon Newtwork is growing fast. Project partners are involving associated partners. Check at https://chessaithon.pixel-online.org/associated-partners.php the institutions that already expressed their interest in the project and their intention to contribute to its success. If you are interested to join please get in contact with us: Check at https://chessaithon.pixel-online.org/contacts.php.
Project partners are creating connections with other portals, publishing articles and web articles in order to spread information about the ChessAiThon project. Evidences of this effort can be easily accessed from the Press & Media section https://chessaithon.pixel-online.org/press-reviews.php
The kick-off partners' meeting of the ChessAiThon project took place online. All partners participated in the meeting, and the main discussed topics were:
ChessAiThon project is starting today! The project funded, by the European Commission through the Spanish National Agency for the Erasmus+ Programme officially started on the first of October 2025 and will last two years. The project aims to: