The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.

Target Groups

The project is addressed to:

VET teachers

VET teachers to provide them with innovative teaching solutions that integrate chess and AI, to enable them to modernize the curricula and effectively develop students' Soft skills

VET students

VET students to provide them with crucial AI and coding competencies through hands-on, challenge-based learning with chess, significantly enhancing their employability and preparing them for the demands of the digital labor market.

VET school directors

VET school directors making them the protagonists of their VET institutions modernisation, the fostering of networking among VET providers and offering a a new training pattern to make the VET offer more in line with the job market needs

Results

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Methodology

Comprehensive methodology guiding VET teachers in using Chess and problem based learning approaches with VET students to develop a more aware and practical oriented comprehension of principles of coding and artificial intelligence and reinforce their transversal key competences.

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Chess Problems Based Scenarios

Online platform featuring real-life chess problem based scenarios to engage VET students in proposing and solving challenges facing and training an artificial intelligence based opponent.

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Chess Artificial Intelligence Hackathon

Exemplary implementation of a Hackathon, a transnational learning by doing experience through which VET Students, are challenged in both the aspect of solving and evaluating real chess scenarios and that of training an AI to solve chess problems.

Partnership

Latest News

30-07-2026

Online meeting to refine the strategy

Representatives of all the project partners institutions participated in the online meeting during which they checked the Methodology status as from piloting activities and discussed the AI based platform for playing Chess use to be finalised in Dugo Selo (HR) during the second meeting in presence.

30-06-2026

Translating and piloting

The operational methodology is being translated in all languages of the project partners so to be ready for the piloting activities with which VET teachers and trainers will start making use of the output and test its potential application in everyday lessons. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.

30-05-2026

The Methodology is now on the Board

The operational methodology to support vocational education and training (VET) teachers in developing transversal skills and artificial intelligence (AI) foundations with their students through chess logic and problem-solving challenges is now available. Chess can now start to act as a “cognitive laboratory” in which structured reasoning, anticipation of consequences, decision-making under constraints and reflection on mistakes arise naturally allowing for an integrated approach to critical thinking, planning, self-regulation and collaboration. The Methodology is available for free at: https://chessaithon.pixel-online.org/methodology.php.