The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.

Press & Media

The ChessAiThon project partnership made contacts with web sites focusing on the field of school education. The ChessAiThon project was presented to the web masters and a link to The ChessAiThon project portal was made so that those who will access the selected web sites can also access, through a direct link, the The ChessAiThon project portal.

Press

Found 1 links

Article on ChessAiThon project published on Cuventul Liber indipendent magazine

21/10/2025

The article describes the main objectives of the project, the results and the partners of the project



Found 16 links

Exchange Links

ChessAiThon linked in Pixel Portal

Pixel is partner in the ChessAiThon project. Pixel website provides information about the project together with a direct link to the Portal. Users from Universities, Associations, Public bodies, Training Agencies, Schools, participants in the International Conferences on Education and people interested in the seminars/masters visit Pixel website (estimated visits are around 12.000 users each year). They may now learn about and benefit from the ChessAiThon project.


ChessAiThon linked in Colegiul Național Unirea Portal

Colegiul Național Unirea is partner in the ChessAiThon project. Colegiul Național Unirea website provides information about the project together with a direct link to the Portal. Users from Schools, Associations, Public bodies and people interested in the school activities visit our website (estimated visits are around 14.000 users each year). They may now learn about and benefit from the ChessAiThonproject.


ChessAiThon Portal linked in the Portal of ITIS Sella

A link to the ChessAiThon Portal was published on the on homepage of the school website Also a specific News about the project was published in the related section https://www.itis.biella.it/notizie.php The number of people reached is the daily average number of visitor of the website that is around 1500


POEMS: Promoting Emotional Intelligence at School

The POEMS project aims to foster the development of students and teachers emotional intelligence as a key competence that can contribute to enhance inclusion at lower secondary school level, support teachers in creating an educational environment in which students can develop their emotional intelligence skills to consolidate their key competences, improve student capacity to develop their personal and interpersonal key competences based on emotional intelligence. The website of the POEMS project reports a link to the ChessAiTHon project from the Press and Media section.


READy - Addressing Disparities in Literacy Acquisition

The READy project aims to enhance primary teachers’ skills on the societal and cognitive underpinnings of literacy acquisition disadvantage and on the digital solutions to tackle them; identify children at risk for learning and school difficulties and empower transnationally universal cognitive reading-writing skills across different circumstances. The project main aim is addressed by understanding disabled students needs and adapting robotics and active learning methodologies to their different disabilities; defining training programs for teachers so they can make adaptations to personalize the learning of students with IDD, and lastly developing a community of practice supported by a technological ecosystem to provide a meeting point for teachers and decision makers about how to succeed in STEAM Education for IDD students. The website of the project reports a link to the ChessAiThon project from the Press and Media section


ENGAGE

The ENGAGE project aims to provide school communities with the necessary awareness and competencies for the identification of early signs of student disengagement and implicit school dropout, to provide school communities with strategies to address disengagement and implicit school dropout, from three different perspectives: teachers, families, school counsellors and finally to promote the Service Learning approach as a strategy to create a supportive learning environment that prevents students from implicit school dropout. The website of the project reports a link to the ChessAiThon project from the Press and Media section.


RoboSteamsen

The RoboSteamsen project has the aim to understand disabled students needs and adapting robotics and active learning methodologies to their different disabilities; define training programs for teachers so they can make adaptations to personalize the learning of students with IDD; develop a community of practice supported by a technological ecosystem to provide a meeting point for teachers and decision makers about how to succeed in STEAM Education for IDD students. The website of the project reports a link to the ChessAiThon project from the Press and Media section.


EduMat+

The EduMat+ project has the aim to provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school, use coding and STEAM as an innovative tool to support and implement the teaching of humanities, explore the activation of digital education paths for primary schools in order to explore selected topics of the 2030 agenda and Humanities. The website of the project reports a link to the ChessAiThon project from the Press and Media section.


Go Green

The Go Green project aims at redefining disciplinary programs and educational methods through cooperation between the different institutions of education and providing theoretical-methodological schemes which are innovative and closer to the analyzed realities as well as virtuous models of action which will enhance environmental issues. The specific aims of the project are to contribute to promoting the awareness of schools communities about environmental issues and sustainable development through the promotion of a transdisciplinary approach and problem-based learning; to implement, experiment, validate, support, and disseminate training models linked to the environment and to more aware management and consumption of natural resources; and finally to enhance the contribution that the school education system can give to the environmental sustainability. The website of the project reports a link to the ChessAiThon project from the Press and Media section


CAVE - Communication And Visual Education in homeschooling

The CAVE project identifies three main specific objectives: to provide basic and transversal digital skills to teachers for a transformation of teaching methodologies by emphasizing the opportunities for relationship and participation that online platforms offer; it works on the innovation of sharing strategies of teaching materials in social platforms close to the daily online relational experience of young people, as well as on better communicability of teaching materials through the adoption of visual languages and storytelling as narration methods of more engaging content; finally it provides transversal digital skills (e.g. critical analysis, user awareness, creative content production) for greater autonomy and behavioural online responsibility online.The website of the project reports a link to the ChessAiTon project from the Press and Media section.


Clil4Steam

The C4S project aims at combining the study of CLIL and STEAM. Specific objectives of the project are to provide teachers using CLIL method with necessary knowledge and skills to create their own materials, to provide teachers and students with high quality and highly transferable CLIL based teaching materials focusing on STEAM curricula, and to create a community of practice through which teachers and educators could share their CLIL materials and tips for teaching STEAM in a foreign language. The website of the project reports a link to the ChessAiThon project from the Press and Media section


Digital Horizons

The Digital Horizons project has the aim to provide the secondary school communities with the knowledge, skills, and strategies necessary to effectively integrate digital technologies and artificial intelligence (AI) into teaching and learning. The specific objectives of the project are: strengthening Digital Competence by training secondary school teachers, students, and parents with a structured training on the responsible and effective use of digital technologies and AI. Training will cover ethical considerations, cyber security, digital well-being, and AI literacy, ensuring participants develop practical skills for safe and informed digital engagement, providing Ready-to-Use AI and Digital based Tools for education by creating an online repository of validated AI and digital tools for teachers and students integrated with lesson plans and guidelines, enabling educators to integrate AI effectively into their teaching practices, promoting Best Practices and Changing the Digital Narrative by creating a collection of 10 motivational video case studies from schools that have successfully integrated AI and digital technologies. The website of the project reports a link to the ChessAIThon project from the Press and Media section.


TIK-Tradition and Innovation Kindergarten

The tik project aims to impact on pre-school pupils basic and transversal competences through the transnational comparison of traditional tales linked to the local territory in which they live with the ones linked to the cultural backgrounds of pupils coming from other countries/ethnic minorities; to enhance pre-school comprehension and communication through innovative audio-visual based approaches and tools, to implement a multidisciplinary and holistic approach to pre-primary education supported by innovative pedagogic materials for the purpose and ad hoc references methodological concepts in order to develop children’s cognitive and pre-cognitive social skills; and finally to strengthen the capacity of pre-school teachers and of pupils’ families to build cooperation patterns. The website of the project reports a link to the ChessAiThon project from the Press and Media section.


ChessAiThon Portal linked with the Srednja škola Dugo Selo Website

Srednja škola Dugo Selo is partner in the ChessAiThon project. Srednja škola Dugo Selo website provides information about the project together with a direct link to the Portal.


ChessAiThon linked in AEP Portal

The Associação Empresarial de Penafiel, as a partner in the ChessAiThon project, provides dedicated information about the project on its official portal, including a direct link to the online platform. The portal is regularly accessed by companies, entrepreneurs, public institutions, educational organizations, and other regional stakeholders (with an estimated reach of thousands of users each year), who can now discover and engage with the objectives, activities, and outcomes of ChessAiThon. This visibility strengthens the dissemination of the project within the business community and beyond, enhancing its impact and encouraging wider participation in its initiatives.


SSDS Website - Second meeting in Florance, Italy

Representatives of the Dugo Selo High School, teachers Helena Ivanac Perutka and Petar Rajaković, participated in the second partner meeting of the international Erasmus+ project ChessAiThon, which took place on 26 and 27 March 2026 in Florence (Italy). Partners from Spain, Italy, Romania, Portugal and Croatia participated in the meeting, and the aim of the meeting was to further develop project activities and coordinate future steps. During the two-day meeting, the development of a teaching methodology that integrates chess, programming and artificial intelligence into the educational process was discussed. Special emphasis was placed on the development of teaching materials, the organization of pilot activities and the definition of further tasks and deadlines. The ChessAiThon project aims to strengthen key student competencies, such as critical thinking, problem solving and teamwork, through an innovative learning approach based on chess and artificial intelligence. By participating in this meeting, Dugo Selo High School actively contributes to international cooperation and the development of modern educational practices, thereby further improving the quality of work.