The ChessAIThon project (2025-1-ES01-KA220-VET-000354329) is co-funded by the European Union. The views and opinions expressed in this publication are those of the author(s) only and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the National Agency SEPIE can be held responsible for them.
Table of Contents
Integrating chess logic and problem-solving into education provides a powerful, multidimensional approach to developing transversal skills by linking cognitive, social, and emotional growth with academic learning.
Chess is more than a game; it is a structured problem-solving system that closely mirrors real-world reasoning and decision-making, making it especially effective as an educational tool when embedded within the core curriculum rather than limited to extracurricular activities.
A practical classroom strategy involves mini-games and tactical puzzles such as “Mate in 1” or “White to move and win.” See attachment for some examples (link a 2_MiniGames.pdf)
Used as short daily exercises in mathematics or logic lessons, these activities isolate problem-solving skills and require rapid analysis, sequential reasoning, and precise calculation.
They strengthen attention, pattern recognition, and the ability to evaluate multiple outcomes under time pressure. Reflective journals and post-game analyses further deepen learning by encouraging students to articulate their thinking, identify mistakes, and extract lessons.
This process formalizes metacognition, helping learners understand not only what choices they made, but why they made them, thereby reinforcing strategic awareness and self-regulated learning.